Beer distribution game simulator




















The beergame or beer distribution game was originally invented in the s by Jay Forrester at MIT as a result of his work on system dynamics. A range of different versions of the beergame have emerged over the years. Skip to content. Most of the players feel frustrated because they are not getting the results they want. During the debriefing, it is explained that these feelings are common and that reactions based on these feelings within supply chains create the bullwhip effect.

In SEMS, we also use the beer distribution game to teach about systems thinking or systems dynamics. We develop our own beer game kit, using materials easily available in Indonesia. Forrester, J. Relates the game to boom and bust cycles in the real world. Excellent in debriefing the game, and helpful to those seeking to learn how to run the game. Mosekilde, E. R The measure of the strength of the linear association in a correlation analysis. Sterman Karlqvist Eds. Boston:CRC Press.

Radzicki, M. Computer-based beer game boards. Worcester Polytechnic Institute, Dept. Thomsen, J. Hyperchaotic Phenomena in Dynamic Decision Making. Systems Analysis and Modelling Simulation, forthcoming. Roberts, E. Cambridge, MA: Productivity Press.

Senge, P. New York: Doubleday. Sterman, J. Instructions for Running the Beer Distribution Game.



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