Spore patch 5 troubleshooting




















Galactic Adventures Improvements: This patch must be installed again after installing Galactic Adventures, even if you have installed this patch previously. You can now place the avatar, NPCs, and handheld objects on top of air, land, and sea vehicles in the Adventure Creator. Get more info here. Improvements are made to the Adventure Creator, including right-click camera behavior, and User Interface enhancements.

In EP1 open gates were not working correctly when they were disguised Some customer-reported crashes in Galactic Adventures have been fixed. Help Login. Newest Spore Patch. This is a one time process and will not happen when you launch Spore the next time if it is allowed to complete. Spore automatically launches EADM and while both are running the game will ask if you want to proceed with downloading and installing the patch. Turning it off for a short time while downloading the patch may be helpful.

This is a known issue and will be resolved in the future. This has no effect on the availability of the patch. The patch is usually available for direct download from third party websites within a few days of being released to the public, this page will be updated soon with direct download links.

General trouble installing the patch You can try right clicking and Run as Administrator once it has downloaded, even if you are using EA Download Manager. You may need to free up as much as 6 GB of space to ensure that the patch can install.

If that fails, the patch does not seem to work if you did not originally install SPORE to the default location. An update directory does not exist This error usually affects Vista users. Please right click and Run As Administrator the patch so that it can install correctly.

Login Failure After Patch First try logging in with the colon format as follows: email email. How do I back up saved games? Sorry, unfortunately, I don't know about the Steam Client. You should directly ask the Steam Community how this works there with patching under Spore!

Help us improve Answers HQ! Take Survey No, Thanks. Sign In or Register. See details Show less. Turn on suggestions. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Showing results for. According to some players, you can also reset the animation by sending him to eat food or dance by the fire.

These solutions do not stop the problem from occurring again, as you will have to reset the chieftain after every musical performance. A milder version can also happen to creatures that have one arm where the contralateral limb is a leg, and the upper limb segment is symetrical. This version can be ended by making the chieftain move elsewhere. Rarely, tribe members may go unresponsive, there is no fix except to patch, it becomes extremely difficult to play with this glitch.

It has also been seen with a flying creature's chieftain using his power while flying may cause him to go unresponsive.

If, when playing a tribe game, you save and exit before another tribe appears, whenever you load the game may glitch and not spawn any other tribes, making it impossible to continue.

Maybe, if you load a save game, the game crashes. When you try to restart it, it crashes. You must restart the computer twice to fix it.

Then, the full-screen mode is on, even if you're playing on normal screen. This isn't really bad, but you can think, your game is broken and reinstall the game.

When you start the Space Stage , you have to find a crashed spaceship in a planet of your star system. But sometimes, the spaceship simply isn't there, making it impossible to obtain the interstellar drive and progress. The planet may even look exactly like the Earth , Venus , The Moon or it just may be a planet with spice on it. A glitch almost the same as this can also happen. The ship is there but won't scan. Also the radar clip won't appear. Sometimes, your last migrating nest has one of those random rock landmarks covering it.

This is unfortunate for the player because your tribe will be unable to get food, because it'll be covered. However, if you look around enough in creature stage, you will probably find another nest of your species and you will be able to switch nests to that one before advancing.

Rarely, another empire's colony may be in a gas giant, and the spice color is white, because the spice is not actually there. Gas-giants can be bought, but not entered or captured. Since white spice is a glitch, if you sell it you will either get enormous sums of money or very little. This glitch was fixed in a recent patch. You can also find white spice on planets because Maxis didn't place the spice color on that moon or planet.

Enter a moon of a gas giant in the space stage. Try to get right under where the gas giant is and zoom out as much as you can without exiting the moon. If done correctly, you are inside the gas giant, though this works for any other planets with a moon as well. If you command a tribal member to walk somewhere while it is about to be abducted be a spacecraft, the spacecraft won't kill it, and the tribal member will walk to its destination while slowly descending back to the ground.

This seems to no longer happen after Patch 5. If you purchase a T0 planet from another civilization, spice will be collected on the planet even though there are no buildings and the city is a bubble city. This happens often when a colony on a T0 planet is being raided. Since they are being raided, they will have the maximum amount of spice available, although it cannot collect spice. This is incredibly common from planets bought from The Grox, as they have different rules when it comes to these things, and as long as the player does not land on the planet it will continue to produce spice as though it were a T2 or T3 planet.

This is a game-wrecking glitch. Sometimes if you restart the game it may fix, however if you restart the game and it is still there the only way to fix it is to uninstall Spore and re-install it.

This glitch will happen sometimes when you download a Mod or an expansion pack and insert and take it out of the contents folder because you couldn't get it to work or it was no longer desired and another way to fix it would be to copy the file to where you downloaded.

Here is a list of some things that will happen when this glitch occurs:. A much less severe version of this glitch may occur, where upon installing Galactic Adventures, some of the Gaprop Maxis buildings may appear on the card as a white block with a red X on it.

If you click on the cards to make the creation load, it will just stay on a blank turquoise screen. I did it and it ruined my game, wiping all creatures and when I checked my files, they were all deleted except the Grox Buildings. Solution - There is currently only for Windows Vista, 7, and 8. Then you right click the Spore folder and select properties and there should be a Previous Versions sections.

It will let you put back your old save before you put a mod like it never happened. Sometimes, when visiting another save game in space stage all the vehicles turn into epic versions of creatures from tribe, creature, civilization, or space.

The flying vehicles will look like epics walking on air and land and sea vehicles look like they have spice bags stuck inside them. You will not be able to destroy or scan the epic vehicles, making conquering planets difficult.

But your spaceship and the spaceships in your fleet will be normal. In space stage, there is a glitch that may trap the player on a planet. It can happen if an uber turret or colony is used that shoots to the right but never lands, and they cannot leave because the item is still treated as if it is unloading. None of the ship tools work other than the radar, or auto blaster.

This is a nuisance because you cannot save your game, losing badges and other things you might have earned. This can also happen if the player uses the Return Ticket right before being destroyed by a wormhole, which may cause them to be trapped on their home planet or on the nearest colony.

You can zoom back in to the planet, as far as you can go. The object should land and you should be able to leave again. If you are doing this on a colonized planet owned by an NPC empire, attacking their cities but not destroying them will cause them to shoot at you, killing you.

If you're trapped on a T0 planet, fly into hazards until you have been killed. Lastly, if you have played the game as a Shaman, you will have the Return Ticket ability. This may bring you to a place where you would not be trapped. You can also use the Planet Buster on the planet, which will force you to leave as you cannot enter planets that have been busted. Some land-forms, trees, and even bushes may appear slightly larger than normal to possibly times their normal size.

This can happen in Galactic Adventures. Into the sky, make sure not to drop it, once you are comfortable with it's size, you move the object onto the ground, and it'll be a lot larger then normal.

NOTE: You can only make them gigantic on purpose with plants! If your game is glitched up enough, spaceships visiting player's planets will sometimes use the Supersizer on the player's creature.

The result is that you will be stuck with an epic for the rest of creature stage. However, once reaching tribe stage everything should be back to normal. This glitch has been confirmed to exist. Sometimes, when entering the Tribal stage, there will be a lot of hills surrounding the player's Tribal hut. Nests and trees with be scattered in valleys or on top of the cliffs also found to be isolated on an island.

It will sometimes trap your Tribal members and starve them. The only known way to fix this glitch is to save and exit, and re-enter. Also, it can sometimes appear in the Civilization Stage. This glitch can happen when you take a hand part and put it together and have the last part of the limb in two then put a mouth on the limb in-between the arms.

Then take the whole arm part and it will make the face float. Note: If you take the arm part and delete it the face will be deleted, too. And if you move the arm part somewhere else it may make the parts on the face scatter around while floating. And sometimes it will not work. Very rarely, planets can have their elevation data corrupted; resulting in the planet looking like a cookie cutter was applied to it.

This can even destroy cities. A workaround that doesn't always work is to exit the game without or with saving, and then reload the game. Sometimes the corruption will occur to all planets. Sometimes when this glitch occurs, another glitch will happen as well, being that when you alt tab and re-enter spore the entire terrain will be changed, sometimes landing you in the middle of an ocean, sometimes spawning a mountain on top of you.

Fixed by closing spore and reopening it. When you have a filled out trade route to buy a planet and an eco-disaster starts, there will be no way to stop it other than to buy the system. This is frustrating as the disaster never stops and messages saying that a creature has become extinct will always pop up. This can be solved, in some cases, by waiting until the mission has timed out a few times, and then repopulating the planet with creatures from your Cargo Hold.

When you die and win at the same time in cell stage you will have a glitched up early creature editor. Click on the paint brush button and its skin will be a cell stage skin in your editor. Occasionally, if you forge an alliance with another one of your own saved games, Eco-Disasters will occur on that saved games' planets.

If this happens on their home world, since you cannot use any tools there, you cannot stop the Eco-Disaster. Loading the affected saved game will play as if there is no eco-disaster in progress, but re-loading the other game will continue the disaster.

Planets in question will face biosphere collapse, in all saved games. This glitch has been in-game since 1. Your cargo hold will sanitize Cure them. This only works if the planet in question is NOT the saved game home world.

When a player starts space stage, all the badges and tools get unlocked, which can be a problem because it prevents the player from earning those tools. This could be seen as a helpful glitch when a player buys a tool such as a colony pack but gets two in one for the same price. It doesn't affect the game in any way apart for getting an extra item. This glitch happens when you buy or capture a system and try to trade with your new colony.

The prices will be the same as the previous owner's archetype and they will have the same stuff. This can be helpful as the prices are usually cheaper, but will sometimes lack certain items ex. Wildlife sanctuaries can suffer from two glitches, each of which has a distinct impact on game-play.

Sometimes, if the settings are incorrect on the game, the game will crash when the player tries just about any method of communication. Talking in the civilization stage does not always cause a crash, but does often produce odd lines that come off of most vehicles that the player made.

The same story goes for empires warning that you are in a militarized zone warriors, zealots , that the empire is glad to see you traders, diplomats, bards , or is just offering you money, or asking for it.. While there is no known remedy to this, changing the screen from windowed to full screen reduces the frequency of the issue. Sometimes when changing the graphics settings, the screen fades into darkness but music and other things stay the same. The best thing to do is to either exit the game or try to activate something like a tool or creature interaction.

Another tactic is to reset all your graphics settings to their defaults. If the graphics change that you made was in the game settings, and not settings for a graphics card, then this glitch forces you to uninstall and then re-install Spore to reset the graphics settings. If you are in Civilization stage, you can launch a gadget bomb near where you are. Or as i call it, "go juice".

Someone experienced a very strange glitch where very rarely, if you are on your Homeworld after patch four, and press Ctrl, Alt, Delete, your homeworld suddenly becomes totally devoid of life and turns into an ocean.

Your screen gets clogged up with messages about the extinction of certain animals and such, usually crashing your game. This glitch can be very common at times. The player's creature mostly the Chieftain won't be able to move any more and will instead just disappear and wander like a ghost.

Usually when the player clicks on a tribe member, the member will make a noise saying that he's ready for whatever the player tells him. But instead, if the player click on the tribal member that has become a "wanderer" AKA invisible, then the member won't make any sound saying he's ready for whatever the player tells him what to do. The "wanderer" won't die from an Epic creature, enemy tribe, or a wild creature but the "wanderer" will starve to death.

Xweert I've experienced this glitch, and it's happened three times. When I went to track the tribal member. A double click its icon on the right. It would zoom out until you couldn't see your homeplanet, and the tribal member or chieftain would be in space. It will not move, and it's very annoying when your under attack and you have one tribal member left.

Sometimes if you use the Staff of Life the game will crash after raising the terrascore. If it crashes once, it will always crash when you use it. This glitch usually occurs if you make your own plants. Normal terraforming will still work. To resolve it get the Terrascore to T3 then use the Staff of Life and it will halt in the middle and won't crash, if you use the Staff Of Life on a Eco disaster, the Terraforming will stay where it is and not move.

Sometimes if a creature kills you and you keep pressing Esc you will stay dead. If you save while you're dead you will have to delete the game. There is also a variant in which you are stuck as an egg Clicking on a nest causes the creature to "slide" to it and once you are at it, you become frozen again. If you extinct all creatures of a tribe in Tribal Stage , this glitch may happens. When it happens, all creatures of a non-sapient species walk to the dead tribe.

Also epic creatures can do this, but this is very rare because almost all of the creatures aren't epic They pretend as if they are members of the tribe, for example they search food and put it in the tribe. In Sporepedia , there is the tribe still marked as before this happened. They have their old names and cannot wear tools. May a new chieftain get birth, but he is from the old species and instantly dies.

If you go to Civilization Stage , the glitchy tribe is gone. Sometimes during eco-disasters or battles, the spaceship laser is ineffective when used. This can be very annoying in eco-disasters. This may also happen with other tools as well. Leaving the planet's atmosphere and then quickly returning can solve this problem.

A Glitch that occurs when you do not talk to your empire after you complete the first mission and talk to another empire which will convert your Empire into that Empire that you opened communications with. This might cause a lot of trouble, for example if you delete the game and use another empire to capture the star it will still have the same glitch, but with another empire. To some this is known as Non-Direct Task Change. Sometimes tribal members will do dumb things when they are not being commanded to do anything.

If one of the tribal members in standing with his back to the Campfire in the middle of the tribe when he is pushed back, he will fall into the campfire. He will get up, but he will be unable to move.

You must now simply wait until he dies of starvation, and then replace him with a new baby. Sometimes when changing graphics settings, star graphics will not load up properly, leading to a starless void which can make navigation difficult.

However, this glitch is not permanent, simply quit Spore. Sometimes, after finishing attempting to ally by playing music in the Tribal Stage, when the creature pulls out the sign, it is ten times bigger than normal. This can sometimes be funny. Mainly because the tribal member swings it around at an unrealistic speed for its large size.

Sometimes players in the space stage find that their homeworld has 2 plants in the T-2 slot, 2 plants in the T-3 slot, and a complete ecosystem only in the T-1 slot. This can be very irritating as almost all of the player's buildings that were placed in the civilization stage are gone.

It is possible that this glitch is caused by user created plants. Sometimes, very rarely, you will find a creature that has the health of an alpha, is called an alpha, but does not give you any new parts when befriended or defeated, and does not have the star in the top left corner.

It is however, possible that this problem is caused by people making adventures in Galactic Adventures and artificially creating a nest with creatures in it but having to make a specific creature named the alpha version of it. If this is the case, it is possible to meet "Alpha alpha" creatures. Sometimes, after progressing from the creature stage to the tribal stage, if you add wings at the final edit, when you command one of your tribal members to walk somewhere.

When it performs that action it will bounce up VERY quickly into your planets orbit and fly to that destination while traveling in your planets orbit. Once it's over the destination, it will slowly come back to your planet. Notes: It can happen to all creatures, and can last the whole game. The only thing to do is re-load from your last part of the creature stage and DON'T add wings.

Rarely, if you only add a mouth to your creature and then save it, then return back and put parts, the body will turn invisible and all you will see is the spine.

The regular body will freeze. When an empire asks you to defend its planet from eco-disaster and you ignore it, if you were to try to come back to it later and open the mission template, it will be empty just saying the "Save Eco-disaster. It can last for a very long time. This probably happens because eco-disaster mission fails when type of planet goes lower for example from T3 to T2. Normally when an eco-disaster occurs it will "take off" plants from planet, the planet will either get colder or hotter, but sometimes game just ignores lacking of plants and this does not occur, making the mission infinitely long.

Workaround: Placing all plants back will complete the mission. Terraforming planet to lower type will fail the mission. Sometimes when the static on a screen is still there, or especially during the first mission with the hostile computers, if using a filter to remove the static the creature will either be invisible, partly formed, or even your own creature.

This effect usually stops after the regular time it takes for the static to vanish, but sometimes the effect will remain. Simply exit the screen and re communicate and the creature should be back to normal. Then after a while, though your creature is still stuck, a cutscene of you trying to get near them will occur, then you may press the ESC button to skip the animation, you may edit all you want the come out and you'll be born in the center of the nest.

The end. I've experienced this glitch, and I was unable to solve it even if I restarted without saving It also cut out all of the background music, but not the creature vocalizations. This can also happen if one of the creatures doesn't go to the right spot, and ends up stomping you into the ground. Solution is to starve. DON'T save when this happens, because there is a chance that when you go back in the game you will be stuck there forever.

This glitch happens when you ally the Grox and you have Space Stage files. They will declare war on you, but you will not be able to capture their systems. The file that declared war on you can still attack your colonies and homeworld with no chance of being fought back. The only way to fix this glitch is with a mod that enables use on planets owned by another file.

If you bring fleet members on a warring file's planet, they can provide some defense, but they will not attack the cities. If you make a new file and advance it to space, it will automatically go to war with the file that allied the Grox. If you start a file from space, all files that allied the Grox will crash and will have to be deleted. Someone found this glitch while starting Creature stage.

Then, when they skipped the cutscene, they were in a huge hole. They could go partway in the walls. Outside of the holes, the terrain was completely flat. The holes appeared as giant black spots on the map. Some had water in them. They left the game and deleted it. This glitch only happens once in a blue moon, he only got it to work once.

Sometimes this happens after adding legs to your cell creature and when done, your creature swim up, when it's loading creature stage, as fast as you can, press [Esc] very fast, you will miss the cutscene in 1 sec and you will appear in the water like in the cutscene and you will see your nest mates swimming to the new nest.

You may also hear the cutscene sound too. If a creature was in war with you and you use Soothing Song they will stop their war. Strangely however using mind erase will make the creature declare war again. This probably occurs because they forget the Soothing Song.

Note: Not a glitch. While in the Space Stage, the player's homeworld will suddenly be put under the control of another empire; what this means is the citizens of the planet are that empire's, the missions are given to you by the species of that empire. However, you are unable to take back the cities, only destroy them. This seems to occur when the game considers the player's home system to also be the home system of an NPC empire.

Normally NPC empires are prevented from spawning on or colonizing save-game-candidate worlds, but deleted save-game homeworlds don't have this protection, and the game sometimes reuses deleted save files' home stars for new games. This glitch is normally discovered when you go place your first colony under orders from your species.

You place the colony and leave. Instead of going directly to your homeworld you head to another empire, and greet them. Then you leave and go to your homeworld, which is possible to be of that empire. Then you might be of that empire.

Careful attacking your homeworld at that point- you will be at war. And since of your lack of money you may struggle to stop the war. Your home system may flash between colors. If the claim of the enemy is just a colony don't worry, but if it is a home planet, don't click on any star of their empire or your empire will become their empire.

When a save-game-candidate is taken over by another empire, it removes it from the star selection screen in the Galaxy menu if the player saves after the system is taken. The only way to remove them from the planet is by deterraforming it to T0, and then re-terraforming to a full T3 planet. This will almost certainly start a war. Sometimes an NPC empire capturing a save-game-candidate anywhere else in the galaxy can crash the game without warning.

The most recommended way to prevent a save game candidate from being taken over is by terraforming planets in nearby stars so the NPC empires colonize those stars and leave your save-game-candidate stars alone. In this glitch, the game fails to generate the colonization planet. When the player returns to their homeworld, their empire says, "We are unable to direct to this goal. Stars are also further away, and most can't be reached. This has only happened when playing on a planet on the tip of a galactic arm, so this glitch can probably be avoided by playing on planets closer to the center of the galaxy.

Dear creator of glitch. No it can't be avoided that way. It keeps happening to me in one galactic arm when i play in the middle of it. And this glitch does not impede game progress in any significant way, just buy colonies from other empires the colony packs and continue as normal without doing the mission.

At random points during gameplay in the Space stage , Spore will suddenly crash. The log file that generates next to the game's. This cannot be fixed and will permanently ruin a game, since unsaved progress will be instantly wiped upon crash. Worst of all, it can spread to all saved games. Computers infected with malware are extremely vulnerable to this glitch, which may actually be caused by malware. I am on a mac and I have a similar problem.

I go playing around, Trading, Bartering, fighting, Etc. When suddenly I crash. A failure window says:"Exception Raised. Unhandled page fault on read access to 0x at address 0x00d Do you wish to debug it?

MontezumaI: Lawls Geshtro: Not just a space stage glitch. It can happen when you die in Creature stage sometimes, cell stage when you do the swimming up cutscene before the early creature editor; When you lose in Tribal, during 12 on 12 fights sometimes Many vehicles on screen while fighting also does it, planes are the worst. And sometimes just out of nowhere to begin with. It happens every 20 minutes to an hour, and some thigns CAN directly cause it to happen sooner. Such as Time Machine perodical backups, or background applications that modify files rapidly.



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